Announcing Dungeon Exiles!



What I Have So Far

Hello everyone! This is my first dev log for my game Dungeon Exiles (working title). So, the idea for the game is that it's a roguelike with RPG elements, but the twist is that the combat is automated. So the engagement comes from your decision-making, which paths to take, which items to buy and which upgrades to choose. So I think it's important to preface all of this by saying I'm not sure how far this project will go, but my goal for now is to get a working prototype so I can hopefully get some feedback on the game!

Combat

Here is the standard combat screen of the game


Map Screen

Here is the map screen. The player starts from the left and moves to the right and can choose to navigate different paths, culminating in a boss fight... Although the boss fight hasn't been implemented yet.


What I'm Working Towards

So right now I'm working towards a finished experience for the first floor of the game. So that means, I'll need to have a final boss for the first floor, and all of the game systems need to be refined. So I'll need to improve on the shop system and the random event system. Right now, the shop is... very basic... with some expertly drawn item icons.

Shop Screen

The shop menu in its current iteration with static items

Closing Words

But yeah, I hope you guys found this interesting and hopefully I'll see you in the next post! Peace!

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