The Rogue Returns! Dungeon Exiles - 0.4.1


Hello everyone, how's it going? So in today's devlog the Rogue is returning as a playable character, because you can't have a roguelike without a Rogue, right? But pretty much I've finished assigning and creating new traits and synergies for the Rogue so let's get into it!


What's new?

Rogue Traits and Synergies

So upon leveling up you'll be able to assign passives that fall under one of these available traits:

Assassin: Which has a focus on dealing Critical Strikes and applying effects on dealing a Critical Strike

Duelist: Who is focused on the new Parry mechanic, which reduces damage by 35%. Also the Duelist focuses on other defence layers such as Armour and Shield

Tricker: Who is focused on Dodging (Both for Attacks and Spells) and also triggering effects on Dodge

Alchemist: Who is focused on dealing Nature Damage, inflicting Poisons, and also has a minor focus on Health restoration effects

Shadowstalker: The Shadowstalker is a rare archetype that focuses on inflicting Shadow Damage to your enemies

Closing Words

But yeah, that's pretty much it for this devlog. In the next update I hope to have the Paladin finished, but also Dungeon Exiles has a Steam page which you can check out here:

https://store.steampowered.com/app/2850100/Dungeon_Exiles/

Also, Dungeon Exiles will be appearing in the June Steam Next Fest so I'm going to be busy in preparation for that. Thanks for reading and hopefully, I'll catch you in the next one!

Peace!

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